“We were interested in trying the new technology and in improving the driving experience, as a cockpit-based simulator seemed to be a natural fit for stationary VR,” said Jiří Dvořák, senior programmer at SCS Software. Now you can feel like you’re sitting in the cockpit of a prodigious truck while taking on stressful tasks, and basking in the glorious locales.
EURO TRUCK SIMULATOR 3 WHEEL SUPPORT SOFTWARE
But SCS Software is using virtual reality to take things up a notch. But still, the beautiful sights sometimes make it all worth it.Įuro Truck Simulator 2 is an authentic depiction of this job, putting you in control of highly detailed vehicles. It’s a grueling but adventurous job in which you can’t see your family for months on end. The crux of Euro Truck and, more recently, American Truck Simulator, is to let players experience what it’s like to be a truck driver. You won’t find bombastic car chases or any kind of thrilling action set pieces in developer SCS Software’s calm simulator. The same goes for the graph below that which shows how sensitivity affects the linear steering (though it should do something similar for non-linear steering).Euro Truck Simulator 2 has been around for several years now, providing players the ability to simply drive a few of trucks around stunning vistas in a specific depiction of Europe. You can see how non-linearity affects the relationship between your input and the game's turning output.
Now obviously the exact shapes of these curves will depend on the specifics of the game you are playing, and what I've drawn probably isn't a real representation of any game, but hopefully this illustrates the concept. I've drawn these (professional quality) graphs to illustrate what I am trying to say: By reducing the sensitivity at the lower movement levels, it can prevent accidental large actions caused by slight movement of the controls.Īnother way to put it is that using a non-linear scheme, moving the wheel a bit is less sensitive and allows for easier fine precision movement while you are still able to turn the wheel a greater amount when you need to make big turns and less fine movements. This is similar to having a "deadzone" where your small natural movements of the controller don't lead to any actual movement in game. Typically, the further you are away from the default position, the more sensitive it becomes. In otherwords, non-linear behaviour means that the sensitivity to movement actually changes based on the position of the controller. If the steering were non-linear, going from 0° to 5° might give a 5° turn in game but going from 5° to 10° might give you an 8° turn. If the turning was completely linear, turning the wheel from 5° to 10° would also cause the tires to rotate an additional 5°. For example, lets say we're using the default sensitivity, where turning from 0° to 5° turns the car 5° in game (hypothetically, I don't know the real in game values). Non-linearity changes how the sensitivity changes based on how far you turn it. If you increase the sensitivity, it could make the 0° to 5° turn wind up being a 8° turn, or a 10° turn depending on the sensitivity setting. So if, for example, moving from 0° to 5° usually corresponds to a turning of 5° at default sensitivity, increasing the sensitivity would increase how much this has an effect. Sensitivity is basically just like a multiplier on all the movement inputs. So steering non-linearity and sensitivity deal with different things. How does this differ from Steering Sensitivity? I find the option helps a lot if set to non linear, especially if you have an old wheel that doesn't do 900 degrees rotation, otherwise while driving fast its very easy to accidentally turn too much.
However, if its not linear it will turn less, it might only turn 3 degrees in game and then at the end of the rotation “catch up” or ”compensate” and turn very much in game for very little actual rotation on your irl wheel. That means, if you turn your steering wheel irl 5 degrees, in game will turn 5 degrees.
For example, if its set to completely linear the steering in game will turn exactly as much as you turn your gamepad / steering wheel. If you have a steering wheel, it means when you turn it, to what extent and how even the wheels respond in game. I don't mean to sound like an ass, but it sets the steering linearity. Steam Community post has a broken link to a graph. I'm confused what these two settings sliders (Steering Non-Linearity and Steering Sensitivity) actually change, and how they are different from one another: